Large City: Sshehg Culphtew Ÿhkphÿh

Sshehg Culphtew Ÿhkphÿh

Sshehg Culphtew Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceOcgäph Provence
RegionVēkága-sotäl Sda Shrublands
Founded1485
Community LeaderLord Thedoul
Area193 km2 (77 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation14750 m (5442 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population46289
Population Density239 people per km2 (601 people per mi2)
Town AuraWild Magic
Naming
Native nameSshehg Culphtew Ÿhkphÿh
Pronunciation/s̼ɪ̘ʤ/ /culfˈtuː/
Direct Translation[why] [spine]
Translation[Not Yet Translated]

Sshehg Culphtew Ÿhkphÿh (/s̼ɪ̘ʤ/ /culfˈtuː/ [why] [spine]) is a subtropical Large City located in the Ocgäph Provence of the Hobben.

The name Sshehg Culphtew Ÿhkphÿh is derived from the Goblin language, as Sshehg Culphtew Ÿhkphÿh was founded by Thedoul, who was culturaly Undermountain.

Climate

Sshehg Culphtew Ÿhkphÿh has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Sshehg Culphtew Ÿhkphÿh receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Sshehg Culphtew Ÿhkphÿh covers an area of nearly 193 km2 (77 mi2), and an average elevation of 14750 m (5442 ft) above sea level.

Overview

Sshehg Culphtew Ÿhkphÿh was founded durring the late 16th century in fall of the year 1485, by Thedoul. The establishment of Sshehg Culphtew Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sshehg Culphtew Ÿhkphÿh's construction back out of the project. Thedoul pushed on reguardles, and Sshehg Culphtew Ÿhkphÿh was finished, but starts off as a terible place to live.

Sshehg Culphtew Ÿhkphÿh was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Sshehg Culphtew Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sshehg Culphtew Ÿhkphÿh is buildings are arranged arround a single narrow baked earthen mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Sshehg Culphtew Ÿhkphÿh's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Sshehg Culphtew Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Sshehg Culphtew Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sshehg Culphtew Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sshehg Culphtew Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sshehg Culphtew Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sshehg Culphtew Ÿhkphÿh's parks.

Sshehg Culphtew Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sshehg Culphtew Ÿhkphÿh.

Sshehg Culphtew Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sshehg Culphtew Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sshehg Culphtew Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sshehg Culphtew Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sshehg Culphtew Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sshehg Culphtew Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sshehg Culphtew Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sshehg Culphtew Ÿhkphÿh's public wards, blessings, and other arcane systems.

Sshehg Culphtew Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.

Sshehg Culphtew Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sshehg Culphtew Ÿhkphÿh's grid is powered by mana accumulators.

Sshehg Culphtew Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sshehg Culphtew Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Sshehg Culphtew Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sshehg Culphtew Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sshehg Culphtew Ÿhkphÿh's natural decorations nor waterways.

Sshehg Culphtew Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sshehg Culphtew Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sshehg Culphtew Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sshehg Culphtew Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Sshehg Culphtew Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Sshehg Culphtew Ÿhkphÿh there is always just enough rain to be annoying.

The Skinstitch near Sshehg Culphtew Ÿhkphÿh are known to be more aggressive than normal.

Sshehg Culphtew Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Mysticism energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 149
  • Farm Laborer: 243
  • Hunters: 165
  • Milk Maids: 128
  • Ranchers: 61
  • Ranch Hands: 142
  • Shepherds: 118
    • Farmland: 187007 m2
    • Cattle and Similar Creatures: 11572
    • Poultry: 138867
    • Swine: 9257
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4628

Craftsmen

  • Arms and Toolmakers: 90
  • Blacksmiths: 94
  • Bookbinders: 58
  • Buckle-makers: 61
  • Cabinetmakers: 105
  • Candlemakers: 144
  • Carpenters: 146
  • Clothmakers: 136
  • Coach and Harness Makers: 47
  • Coopers: 121
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 46
  • Cutlers: 39
  • Fabricworkers: 98
  • Farrier: 280
  • Furriers: 29
  • Glassworkers: 192
  • Gunsmiths: 99
  • Harness-Makers: 45
  • Hatters: 91
  • Hosiery Workers: 34
  • Jewelers: 51
  • Leatherwrights: 112
  • Locksmiths: 44
  • Matchstick makers: 69
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 65
  • Plasterers: 61
  • Pursemakers: 78
  • Roofers: 46
  • Ropemakers: 46
  • Rugmakers: 45
  • Saddlers: 89
  • Scabbardmakers: 99
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 42
  • Soap and Tallow Workers: 151
  • Tailors: 237
  • Tanners: 57
  • Upholsterers: 69
  • Watchmakers: 60
  • Weavers: 132
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 63
  • Booksellers: 74
  • Butchers: 115
  • Chandlers: 128
  • Chicken Butchers: 126
  • Entrepreneurs: 46
  • Fine Clothiers: 115
  • Fishmongers: 128
  • Florists: 29
  • Potion Sellers: 79
  • Resellers: 178
  • Spice Merchants: 64
  • Wine-sellers: 96
  • Wheelwright: 74
  • Woodsellers: 44

Service workers

  • Bakers: 272
  • Barbers: 205
  • Coachmen: 69
  • Cooks: 185
  • Doctors: 97
  • Gamekeepers: 71
  • Grooms: 38
  • Hairdressers: 154
  • Healers: 114
  • Housekeepers: 140
  • Housemaids: 220
  • House Stewards: 140
  • Inns: 43
  • Laundry maids: 90
  • Maidservants: 165
  • Nursery Maids: 81
  • Pastrycooks: 154
  • Restaurateur: 210
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 64
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 100
  • In-Town Couriers: 105
  • Long Haul Couriers: 115
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 111
  • Millers: 112
  • Miners: 102
  • Oilmen and Polishers: 71
  • Postmen: 100
  • Pure Finder: 62
  • Skinners: 132
  • Sugar Refiners: 26
  • Tosher: 75
  • Warehousemen: 165
  • Watercarriers: 95
  • Watermen, Bargemen, etc.: 132

Skilled Laborers

  • Accountants: 56
  • Alchemist: 69
  • Clerk: 94
  • Dentists: 47
  • Educators: 126
  • Engineers: 63
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 50
  • Pharmacist: 54
  • Professors: 19
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 62
  • Civil Clerks: 110
  • Civic Iudex: 51
  • Consultants: 30
  • Exorcist: 105
  • Fixers: 55
  • Kami Clerk: 88
  • Landlords: 91
  • Lawyers: 58
  • Legend Keepers: 81
  • Militia Officers: 420
  • Monks, Monastic: 144
  • Monks, Civic: 149
  • Historian, Oral: 107
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 98
  • Priests: 185
  • Rangers: 60
  • Rat Catchers: 71
  • Scholars: 69
  • Spiritualist: 85
  • Slayers: 26
  • Storytellers: 174
  • Military Officers: 154

Cottage Industries

  • Brewers: 132
  • Comfort Services: 165
  • Enchanters: 53
  • Herbalists: 51
  • Jaminators: 144
  • Needleworkers: 165
  • Potters: 78
  • Preserve Makers: 132
  • Quilters: 67
  • Seamsters: 220
  • Spinners: 144
  • Tinker: 50
  • Weaver: 115

Artists

  • Actors: 46
  • Architects: 18
  • Bards: 70
  • Costumers: 27
  • Dancers: 55
  • Drafters: 29
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 49
  • Inlayers: 42
  • Musicians: 128
  • Painters, Art: 24
  • Playwrights: 50
  • Sculptors, Art: 40
  • Wood Carvers: 159
  • Writers: 165

Produce Industries

  • Butter Churners: 165
  • Canners: 125
  • Cheesmakers: 178
  • Ice Merchants: 21
  • Millers: 100
  • Picklers: 81
  • Smokers: 56
  • Stockmakers: 50
  • Tobacconists: 71
  • Tallowmakers: 102

17432 of Sshehg Culphtew Ÿhkphÿh's population work within a Foundational Occupation.

27469 of Sshehg Culphtew Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1388 (3%) are noncontributers.

Points of Interest

Sshehg Culphtew Ÿhkphÿh has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Sshehg Culphtew Ÿhkphÿh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sshehg Culphtew Ÿhkphÿh lost 137 people, 138 livestock, and 42 buildings. The conflict ended after roughly 77, when members of Sshehg Culphtew Ÿhkphÿh's militia enacted an operation to deliver supplies to a particular irregulars group. The operation was complicated by the officer in charge of Sshehg Culphtew Ÿhkphÿh's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Sshehg Culphtew Ÿhkphÿh's forces. The war is remembered in legend by Sshehg Culphtew Ÿhkphÿh's bards, historians, and legend keepers.

History